Home / Garr Strategy
Garr Strategy
[CLASS=Headline]Garr Strategy[/CLASS]
[relConBox]
Garr Abilities:
-
[LI]Each time an add dies, Garr gets a buff to his attack speed and damage.[/LI]
[LI]Garr has an AOE that dispells all the raid's buffs and also slows movement speed.[/LI]
[LI]Whenever one of the adds is about to die, it explodes, causes massive AOE damage to everyone around it, and sends them all flying.[/LI]
[LI]Eventually Garr starts sacrificing the adds, causing them to explode even if you aren't killing them.[/LI]
[LI]Garr's a Shaman. He snares, he purges, he bloodlusts when his friends die.[/LI]
-
[li]Have a Paladin pull Garr with Divine Shield or have the Warrior use a bow pull.[/li]
[li]Four of Garr's adds should be banished by Warlocks. Assign targets beforehand. You may find that having a Warlock only banish the adds is better than trying to have them multi-tasking (DPS and banish).[/li]
[li]The remaining four adds need to be tanked and killed. Kill them one by one, making sure that the melees step away before they die, as each explodes upon death. They must be tanked relatively close to Garr, as they deal more damage if they are far away[/li]
[li]Kill Garr after the four adds. After Garr is killed, the other adds must be killed.[/li]
Search
User login
Recent blog posts
- Long awaited gaming Duke Nukem Forever coming out in May
- Dungeon Call to Arms Mechanic: Yay or Nay?
- Yogg Saron Soloed Death Knight-Style!
- Kalvarian's Corner: Stopping the Burn-Out
- Hunter Memorial: Ammunition (Arrows/Bullets)
- Hunter Memorial: Aspect of the Viper
- Top 5 Best Looking Hunter Pets in Cataclysm
- Hunter Memorial: Volley
- What if World of Warcraft was in Real Life?
- A Letter to the DPS, From a Healer