Garr Strategy

[CLASS=Headline]Garr Strategy[/CLASS]
[relConBox] Garr Abilities:
    [LI]Each time an add dies, Garr gets a buff to his attack speed and damage.[/LI] [LI]Garr has an AOE that dispells all the raid's buffs and also slows movement speed.[/LI] [LI]Whenever one of the adds is about to die, it explodes, causes massive AOE damage to everyone around it, and sends them all flying.[/LI] [LI]Eventually Garr starts sacrificing the adds, causing them to explode even if you aren't killing them.[/LI] [LI]Garr's a Shaman. He snares, he purges, he bloodlusts when his friends die.[/LI]
Garr Set-Up:
    [li]Have a Paladin pull Garr with Divine Shield or have the Warrior use a bow pull.[/li] [li]Four of Garr's adds should be banished by Warlocks. Assign targets beforehand. You may find that having a Warlock only banish the adds is better than trying to have them multi-tasking (DPS and banish).[/li] [li]The remaining four adds need to be tanked and killed. Kill them one by one, making sure that the melees step away before they die, as each explodes upon death. They must be tanked relatively close to Garr, as they deal more damage if they are far away[/li] [li]Kill Garr after the four adds. After Garr is killed, the other adds must be killed.[/li]
A diagram of the set-up is shown below (the locations don't need to be precise; anything works really):

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