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General Druid Information
This page will provide you with basic background information for playing a druid. Nothing too specific, just enough to get you interested. The druid is a difficult class to master because it offers so many possibilities. The three talent trees - restoration, balance, feral combat - allow you to specialize in a way that best suits you. Restoration allows you to become a powerful healer with some of the best abilities in the game - Nature's Swiftness and Innervate. Balance allows you to become a powerful damage dealer, increasing your critical strike damage from spells by 100%, giving you access to Hurricane, and much more. Feral combat increases your ability to take damage and do damage while shapeshifted. Having said this, here is a list of general druid info: [relConBox] <b>Weapons and Armor</b> Druids have a very selective choice of weapons and armor. Some classes, such as the warrior, can use virtually every weapon and armor. Druids are limited to leather and cloth armor, and as a druid you should try for leather whenever possible, as it gives more AC. AC increases damage mitigation and increases damage in bear form. As for weapons, you start with just Staves, but can learn One/Two Handed Maces, Daggers, Fist Weapons. Druids can not use wands, bows, guns, or any other weapon not listed. Druids can never use a shield and can not dual wield. <b>Stats</b> Stats are a tricky subject for druids, as we require varied attributes based on our talent spec and play style. Druids heavily into restoration should go for Spirit, Intelligence, and Stamina. Balance should focus on the same three stats. A feral spec should focus on Spirit, Strength, and Stamina primarily. Other important things to look for on armor and weapons are special effects, such as increased chance to critical strike and increased defense. Be careful though, as druids can only benefit from <i>passive</i> affects on armor, such as "on equip" while shapeshifted. Chance on hit, and chance on taking damage will not work while shapeshifted, but they will work while in caster form. <b>Classes and Partying</b> Since the druid can adapt to most any situation in the game, any class will make a good partner for a druid. Rogues are especially good, as they can also stealth. Remember that how well you do with another class depends on how well both of you are playing. Druids are excellent in groups. We bring things that no other class can, but grouping can limit our options at times. Generally you will be expected to heal in a group, thanks to our excellent healing ability. At higher levels you will find yourself healing a large amount of the time in groups. Often the druid becomes the primary or secondary healer behind a priest. Using feral abilities tends to take a backseat to healing and casting in a dangerous 5 man situation, because of the added time it takes to shift out and heal. This is not to say that feral is not useable in high end 5 man instances, it just requires a lot of skill. Blizzard says: <i>"The Druid has three potential roles in a group. When in their normal, biped form, they act well as a healer and can give support in the form of buffs and debuffs; they also have limited crowd control against dragons. Their Bear form gives them offensive and defensive power enough to step up to a monster and take the hits (we're looking into aggro management for the form). In Cat form, the Druid becomes a damage dealer. This trio of roles in one class gives the Druid a diverse feel and allows them to perform nearly any role perceived as "needed" in a party. We're not telling you how to play the game - one of the fascinating practices of this genre is the ingenuity exercised by the players every day!"</i> - worldofwarcraft.com
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