Weapon Switching

[relConBox] <span style='color:#FFD700'><font size="2"> 1. <a href="#sectional1">All Weapon variation switches with a single script</a> 2. <a href="#sectional2">2H Weapon to 1H Weapon and Off Hand Item</a> 3. <a href="#sectional3">2H Weapon to 1H Weapon and Off Hand Item</a> 4. <a href="#sectional4">2H-Weapon to another 2H Weapon</a> 5. <a href="#sectional5">Weapon Switching In Cosmos User Interface</a></span> <h1><span style='color:#FFD700'><font size="3"><span class="Headline"> 1. <a id="sectional1">All Weapon variation switches with a single script</a></font></span></span></h1><p><font size="2"> You can save allot of macro slots with this macro and make them more universal across all your characters. This script assumes the static bag slots for your weapons: In the case of Going from A. 1HD and OffHand to 2HD:[INDENT]1H weapon = Bag 3, slot 1 Offhand weapon item = bag 3 slot 2 2hd weapon = bag 3, slot 1[/INDENT] B. 2HD to 1HD and OffHand: [INDENT]1HD weapon = Bag 3, slot 1 Offhand weapon = bag 3 slot 2 2HD weapon = bag 3, slot 1[/INDENT] C. 2HD to 2HD and OffHand: [INDENT]2HD weapon = Bag 3, slot 1 2HD weapon = bag 3, slot 1[/INDENT] <b>Advantages:</b> 1 macro fits all weapon switches within the WoW User Interface. There is room to program stance switches as well. Current script is 146 characters out of the allowable 255. Save macro slot with this script and make them universal over all your characters. (best way to do stance switches would be to add a UseAction(#); function on both the then and the else side of the script.) <b>Disadvantages:</b> Make take a couple miliseconds more than other scripts due to the use of if/then and else statements. [INDENT]<span style='color:#33CCCC';'font=2'>/script PII,PCI=PickupInventoryItem,PickupContainerItem; PII(17); if CursorHasItem()) then PCI(3,2); PCI(3,1); PII(16); else PII(16); PCI(3,1);PCI(3,2);PII(17); end </span>[/INDENT] <h1><span style='color:#FFD700'><font size="3"><span class="Headline"> 2. <a id="sectional2">2H Weapon to 1H Weapon and Off Hand Item</a></font></span></span></h1><p><font size="2"> This assumes the static bag slots for bag #4 where: 1H weapon = Bag 4, slot 1 Offhand weapon item = bag 4 slot 2 2hd weapon = bag 4, slot 3 <b>Disadvantage:</b> This is all this macro does. It will not reverse and repeat. [INDENT]<span style='color:#33CCCC';'font=2'>/script PickupContainerItem(4,1); /script Pickup inventoryItme(16); /script PickupContainerItem(4,2); /script PickipInventoryItem(17); end</span>[/INDENT] <h1><span style='color:#FFD700'><font size="3"><span class="Headline"> 3. <a id="sectional3">2H Weapon to 1H Weapon and Off Hand Item</a></font></span></span></h1><p><font size="2"> This assumes the static bag slots for This assumes the static bag slots for bag #4 where: 1H weapon = Bag 4, slot 1 Offhand weapon item = bag 4 slot 2 2hd weapon = bag 4, slot 3 <b>Disadvantage:</b> This is all this macro does. It will not reverse and repeat. [INDENT]<span style='color:#33CCCC';'font=2'>/script PickupContainerItem(4, 1); /script PickupInventoryItem(16); /script PickupContainerItem(4, 3); /script PickupContainerItem(4, 2); /script PickupInventoryItem(17);</span>[/INDENT] <h1><span style='color:#FFD700'><font size="3"><span class="Headline"> 4. <a id="sectional4">2H-Weapon to another 2H Weapon</a></font></span></span></h1><p><font size="2"> This assumes the static bag slots for (For explanation of Bag slots go to Bag & Slots) This assumes the static bag slots for bag #4 where: 1H weapon = Bag 4, slot 1 Offhand weapon item = bag 4 slot 2 2hd weapon = bag 4, slot 3 <b>Disadvantage:</b> This is all this macro does. It will not reverse and repeat. [INDENT]<span style='color:#33CCCC';'font=2'>/script PickupInventoryItem(17); /script PickupContainerItem(4, 2); /script PickupContainerItem(4, 3); /script PickupInventoryItem(16); /script PickupContainerItem(4, 1);</span>[/INDENT] <h1><span style='color:#FFD700'><font size="3"><span class="Headline"> 5. <a id="sectional5">Weapon Switching In Cosmos User Interface</a></font></span></span></h1><p><font size="2"> If you use the Cosmos user interface add-on there is no need to look any further than this section. The Cosmos team built in a /equip and a /unequip command into the cosmos User Interface. This makes the entire equip/unequip issue allot easier. I found these and other cosmos commands many users of Cosmos may not be aware of at the WoWikki sight posted by Sarf @ <url>http://www.wowwiki.com/Item_equipping</url> [INDENT]<span style='color:#33CCCC';'font=2'>/equip (Item Nmae) /unequip (Item Name) </span> i.e. <span style='color:#33CCCC';'font=2'>/unequip Consecrated Wand /equip Staff of Westfall</span>[/INDENT]

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