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A Guide to Darkshore Written by Mr Kiggles 1. <a href = "#section1">Overview of Darkshore</a> 2. <a href = "#section2">General Quest Guide</a> 3. <a href = "#section3">NPC List</a> 4. <a href = "#section4">Map of Darkshore</a> 5. <a href = "#section5">Contact Info</a> [CLASS=Headline]1. <a id = "section1">Overview of Darkshore</a>[/CLASS] Recently introduced to Warcraft lore, Darkshore is another part of the lands around Mount Hyjal. Many High Elves lived here in the past, as there are three ruins that belonged to their ancient race. Bashal?Aran, Ameth'Aran and the Ruins of Mathystra. A dark land, much like Dustwallow Marsh. Only more on the foresty side and less of the marshy side. There are many trees and wild animals roaming the forests. Places of Interest: Darkshore is not an exceptionally interesting place. I get the impression it wasn't left with many "true" interesting places. I mean, lorewise, they are some of the most interesting places. But gamewise, they are merely cool-looking. [INDENT]- Auberdine (Alliance): A full-fledged town, with General and Trade Vendors, a flight master, and an Inn. No trainers. Level 40 guards. - Grove of the Ancients (Alliance): A very small village, in the ruins of some old High Elven temple of some sort. Contains two vendors and an Ancient of Lore; one of the few Ancients you'll see in this game, Onu. [/INDENT] Graveyards: There are 2 graveyards in Darkshore. One is outside Auberdine. The other is at the southern pass between Ashenvale and Darkshore. PvP Listing: Alliance Territory Minerals: Copper and Tin are the major veins within Darkshore, although there is also a few Silver veins. Herbs: Darkshore, like Teldrassil, is renowned for its many herbs. Mageroyal, Silverleaf, Peacebloom and Earthroot are commonly found here. [CLASS=Headline]2. <a id = "section2">General Quest Guide</a>[/CLASS] Auberdine: Assuming you are a Night Elf, you can choose to take the ship from Rut'theran Village to Auberdine or fly there. I would reccommend flying, as you'll be doing that flying quest as well. If you're any of the other races, you'll have arrived on boat, only a few hundred feet from the hippogryph master. Be sure to speak to the flight master at every town. Once you arrive, take a quick look around. Now, to go about collecting quests. Take all of the ones you can find. It should be pretty simple, but be sure to grab the Bashal'Aran one. Though it is a pretty horrible chain, it is needed for the reputation and for those who love to complete everything (ME!). If you don't want to waste your time with minor quests, skip the next part. The First Ruins: Bashal'Aran: My least favorite of them all, but as it goes... completion... yeah, hard work. Anyways, find the giant blue aura eminating from the hill. Fight the vile demons on your way up, but not too many. You'll need them later. Talk to Asterion and begin his horrible chain of quests. First, the 8 Grell Earrings. The drop rate, for me, was low. Have fun slaughtering the tiny, annoying demons. Once that's done, you'll need to hunt the occasion satyr to grab the Ancient Moonstone Seal. Now, get ready for Ameth'Aran. The Second Ruins: Ameth'Aran: Before heading to Ameth'Aran, grab the For Love Eternal, Tools of the Highborne, The Fall of Ameth'Aran, and the Red Crystal quests. Before entering Ameth'Aran, finish the Red Crystal quest. It was faster to do this than it was the Bashal'Aran quests, and the reward is pretty good. It takes two trips, but before the second one, be sure to get the water from the moonwell. Now, these three quests are easy. Kill all the ghosts you see while looking for a Night Elven female ghost and for the two tablets. One is standing up, the other is laying down. Kill the ghosts, find the eternal flame, and read the two tablets. Finally, find the Eternal Flame. It's under a gazebo-like structure, the only structure still "standing". Great! You're done here. Return to Bashal'Aran real quick to turn in Asterion's quest, then head to Auberdine. The Wilderness of Darkshore: Turn in those quests. Now, time to finish those killing quests such as the Buzzbox chain or the Easy Strider Living. All those things. They shouldn't take much time, unless the drop rate is low for you. Plagued Lands, How Big A Threat?, Fruit of the Sea. All should be done now. If you haven't yet, now would be a great time to hunt down all the Beached Sea Creatures. Why, it only takes about 30 minutes! Just kidding. Really, it depends how many Murlocs are guarding each creature. But no worries, it's not too hard. First, head north from Auberdine, sticking to the shore. There are 3 north of Auberdine, and 7 south of Auberdine, counting the ones that you initially get as a quest from Gwennyth Bly'Leggonde. Reminds me of Gwen Stefani... anyways, find them all, have lots of inventory space, yaddah yaddah yaddah... Do Murkdeep while you're at it, save some time. Also, all the quests from Thundris Windweaver. At this point and time, you're basically trying to level your character. These quests help, and they are very easy tasks to complete. Cave Mushrooms is one you should save for last, along with Den Mother and The Absent Minded Prospector, as well as A Lost Master. Do Den Mother and Cave Mushrooms, and when you return, grab the Onu quest. The Grove of Ancients: We are now heading to meet Onu, the Ancient of Lore. Once you reach the Grove of Ancients, about 10 feet off the path, you'll see him and 2 Night Elves, with a sleeping druid in the back. Ignore him for now. Speak with Onu and learn about the Master's Glaive. First off, head a bit south and find the Moonstalker Patriarchs/Matriarchs, then slay them. Find all 5 Pelts, and head north to the Master's Glaive. Drop down into the Glaive, slaying the Twilight Hammer cultists. Find the sacrificial altar and finish the quest (Use the scrying bowl!), but before leaving, head around back and find the dryad. Lead her out, and continue to the Excavation Site. Lead the stupid, er, absent minded prospector through the excavation site. FINALLY, return to Onu. He'll say you need Mathystra Relics. Return to Auberdine, and prepare for the fabled Ruins of Mathystra. The Third Ruins: Mathystra: Wow, this place is huge eh? And we haven't even gotten to the Tower of Althalaxx. But let's concentrate on the task at hand, eh? Enter the ruins and discover the Naga. Watch out; the Myrmidons are very powerful and the Sea Witches have healing powers. Adventure with a group if you want to, but with the lack of relics and the fact that all of you will need them, it is better to hurry by yourself. Enter, be careful, and collect the items you need. They litter the ground in some places. Now, once you've dodged the Naga spear, head to the Tower of Althalaxx. The Tower of Althalaxx: We are almost done with Darkshore. Bare with me for one more hour, at the most, and we'll have you venturing in other places with your mind at ease, knowing that Darkshore is behind you FOREVER! :D Well, fight the Cultists outside the tower, grab the parchment, and head back to return them. Not hard at all. Now, you'll get a quest to head to Ashenvale. Also, you've got to head back to Onu, but there's one last task that awaits you. For those NOT looking for a headache, skip these next two quests. Otherwise, let's get started. Deep Ocean, Vast Headache: We've got specifically 2 hard quests here. One is Deep Ocean, Vast Sea. The other is Gyromast's Retrieval. Both are hated. Both deserve to be erased. But for those completists, these are your two, toughest hurdles. I've saved them for last, and for good reason. Deep Ocean, Vast Sea requires you to swim north of Auberdine to find two tiny footlockers. Now, this is easy, cept for the massive murloc spawnings. Apparently, the ship is infested with Fangtooth-wannabes that hide in the walls, somehow, and pop out whenever they smell the blood of their comrades. Whoop-dee-doo. Have fun there. The "res jumping" tactic, as outlined in my special page, is workable here. Gyromast's Retrieval is not as headachish if you have good luck, but that's what it's all about. Luck. You'll need 3 parts of Gelkak's Key, which drop off those animals that took it. Read the quest and weep. The second part is easier, but... yeah. Once you have completed those last two, all I have to say is congratulations! You have now "cleared" most, if not all, of Darkshore. Now, take a short break, and look to the future. I'd say this is my most extensive "general" guide yet. Phew... Quest Pages: In Darkshore, I've put the quests under 4 different categories. <a href = "http://wow.azzor.com/299/auberdine.php">Auberdine, the Twin Ruins, and Central Darkshore</a> <a href = "http://wow.azzor.com/430/althalaxx.php">Mathystra Ruins, the Tower of Althalaxx and Northern Darkshore</a> The Grove of Ancients and Southern Darkshore The Dark Shores Where do I go next? After completing Darkshore, many opt for a change of scenary. There are many choices avalible, but to streamline your leveling, I've picked out a few. -Go to Ashenvale. The obvious choice for many, as you already have quests leading there and you can just head south. -Go to the Stonetalon Mountains. Same as Ashenvale, as you will probably pass by it in your Ashenvale quests. -Go to the Redridge Mountains. Normally, I would suggest Westfall, but Darkshore is much bigger than Loch Modan/Westfall, the Dwarf/Human equivilence of Darkshore, respectively. Darkshore has a lot more monsters and more quests than Loch Modan/Westfall. Or at least more interesting quests. So Redridge it is! Unless you're feeling up for some Deadmines... -Go to the Wetlands. At your stage, it may be a bit too tough for you, but if you levelled a lot during your battles in Darkshore, you may squeeze into the category. Check out the monsters, grab the flight path at Menethil Harbor, then decide. That's all for the General Quest Guide of Darkshore. Refer to each of the specific quest pages for more detailed information. [CLASS=Headline]3. <a id = "section3">NPC List</a>[/CLASS] Under construction! Please check back later! [CLASS=Headline]4. <a id = "section4">Map of Darkshore</a>[/CLASS] [IMGID=152] The big version of the map is <a href = "http://wow.azzor.com/gallery/?act=full&pid=153">here</a>. [CLASS=Headline]5. <a id = "section5">Copyright/Contact Info</a>[/CLASS] Please send me an email if you have found: Typo NPC I missed XP Amount for completing a quest Quest item is placed wrongly Quest item is missing Quest is not found Quest is placed twice or in wrong level order Quest is not linked, though it should be My email is: firstname.lastname@example.org Thanks for reading the guide. Please send any comments or suggesstions for improving this guide. Back to World of Warcraft Zones
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