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A Guide to Scarlet Monastery Written by Mr Kiggles 1. <a href = "#section1">Overview of Scarlet Monastery</a> 2. <a href = "#section2">Quests Involving Scarlet Monastery</a> 3. <a href = "#section3">The Layout of Scarlet Monastery</a> 4. <a href = "#section4">Notable Item Drops</a> 5. <a href = "#section5">Contact Info</a> [CLASS=Headline]1. <a id = "section1">Overview of Scarlet Monastery</a>[/CLASS] The Monastery was once a proud bastion of Lordaeron's priesthood - a center for learning and enlightenment. With the rise of the undead Scourge during the Third War, the peaceful Monastery was converted into a stronghold of the fanatical Scarlet Crusade. The Crusaders are intolerant of all non-human races, regardless of alliance or affiliation. They believe that any and all outsiders are potential carriers of the undead plague - and must be destroyed. Reports indicate that adventurers who enter the monastery are forced to contend with Scarlet Commander Mograine - who commands a large garrison of fanatically devoted warriors. However, the monastery's true master is High Inquisitor Whitemane - a fearsome priestess who possesses the ability to resurrect fallen warriors to do battle in her name. Location: Tirisfal Glades Level 30-40 10 Player Limit [CLASS=Headline]2. <a id = "section2">Quests Involving Scarlet Monastery</a>[/CLASS] Quest Name - Quest Giver - Quest Giver's Location - Quest Ender - Quest Ender's Location ? Side Specific Required Items/Required Slayings Quest Info, which could include info on a boss, tactics on how to defeat them, or where to find a certain item that is needed for a bounty quest. Note that if the Quest Ender is the Quest Giver, then they will not be noted. Vorrel?s Revenge ? Vorrel Sengutz ? Scarlet Monastery, Graveyard Quarter ? Monika Sengutz ? Tarren Mill Inn ? Horde Vorrel?s Wedding Ring This quest requires you to leave Scarlet Monastery and hunt down Nancy Vishas. She lives along the coast of Lordamere Lake, in the Alterac Mountains. Just northwest of the Ruins of Alterac, on the other side of the mountains. She is guarded by another ?monster?, which is Grandpa Vishas. Nancy is a 33+ Elite, while Grandpa is a 34+ Elite. Be sure to have help when you slay the Vishas. Hearts of Zeal - Master Apothecary Faranell ? The Apothecarium in the Undercity ? Horde 20 Heart of Zeal To get this quest, you must first have done Going, Going, Guano! which is completed in Razorfen Kraul. This quest is quite simple, as everyone within the Scarlet Monastery that is Humanoid will have a chance to drop the heart. Mythology of the Titans ? Librarian Mae Paledust ? The Hall of Explorers? in Ironforge - Alliance Mythology of the Titans This book is located within the Library. Head through the Library until you reach the Athenaeum. There are two bench rooms located between the Athenaeum and the Gallery of Treasures. Standing in the bench room facing the Gallery of Treasures. The book is resting on the floor to your right, leaning against the wall. Compendium of the Fallen ? Sage Truthseeker ? In the cabin that houses the bridge between Spirit Rise and Main Thunderbluff ? Horde Non-Undead Only Compendium of the Fallen This book is located within the Library. In the last corridor before facing Arcanist Doan, look behind you. The Compendium of the Fallen is located on the wall on one of the shelves. Into the Scarlet Monastery - Varimathras - Royal Chamber in the Undercity - Horde Slay High Inquisitor Whitemane Slay Scarlet Commander Mograine Slay Herod Slay Houndmaster Loksey This quest requires you to enter the Library, the Armory, and the Monastery portions of the Scarlet Monastery. Houndmaster Loksey is in a side room in the Outer Cloister of the Library. Herod is the ending boss of the Armory. Both Scarlet Commander Mograine and High Inquisitor Whitemane are the end bosses of the Monastery. In the Name of the Light ? Raleigh the Devout ? Southshore Inn ? Alliance Slay High Inquisitor Whitemane Slay Scarlet Commander Mograine Slay Herod Slay Houndmaster Loksey This quest requires you to enter the Library, the Armory, and the Monastery portions of the Scarlet Monastery. Houndmaster Loksey is in a side room in the Outer Cloister of the Library. Herod is the ending boss of the Armory. Both Scarlet Commander Mograine and High Inquisitor Whitemane are the end bosses of the Monastery. [CLASS=Headline]3. <a id = "section3">The Layout of Scarlet Monastery</a>[/CLASS] The Scarlet Monastery is one of the most unique instances. It happens to also be one of my favorite. But that is beside the point. Scarlet Monastery is split into four parts. The first, and easiest, is the Graveyard. The second is the Library. You need to go to the Library and get the Scarlet Key to gain access to the Armory and the Cathedral, unless you are a Rogue or you have a party member with a key. The Armory is inside the closed door on the right, while the Cathedral lies in the closed door on the left. All four of the Scarlet Monastery Instances have different level ranges. I will put the most extreme level ranges for the minimum requirement. In other words, it would be wiser to be higher than the lowest required level placed here. At least, if you want to hurt the bosses and some of the ending mobs. <a href = "#Graveyard">Graveyard:</a> 30-34 (End Boss Level: 34) <a href = "#Library">Library: 32-38 (End Boss Level: 37) <a href = "#Armory">Armory: 34-40 (End Boss Level: 40) <a href = "#Cathedral">Cathedral: 36-42 (End Boss Levels: 41/42) I will write four different walkthroughs for each section. Scarlet Monastery is pretty straight-forward, but for those first-timers, it is always best to have some knowledge about it. <a id = "Graveyard"></a>Scarlet Monastery Graveyard For this run, let us assume the group consists of: Warrior Warlock Druid Mage Priest And also let us assume they are all level: 32 To begin, the Graveyard is the left, unlocked instance portal. Once you enter, you should see a few Scarlets. Two of them should guard the hallway. Get a feel of your party and enter the small room. It is jammed pack full of Scarlet Torturers, and a few of the Wizards too. Pull a small group closest to the hallway, and proceed to fight. The Mage should polymorph the Wizard, or Counterspell pull them (if they have the Improved Counterspell talent) Now, should there be dire trouble, the Druid is ready to quick shift to bear and taunt. Remember, the Druid is a jack-of-all-trades, much like a Shaman. Interrogater Vishas, in the northeast "corner" of the room, guards Vorrel Sengutz, a person who grants a Horde quest. Alliance may just ignore this, but Horde should kill the interrogator and get the quest. Notice his creepy voice and the shivers running down your back... Anyways, if you can handle the interrogator, you can finish the rest of the Scarlet Room and the hallway. Now, once you get out into the real Graveyard part, this is where the fun begins. You should see four different kinds of Undead. A black phantom-like creature, two colors of zombies, and a blue ghost. The blue ghosts are non-elites and have elite loot tables, making them great to farm for money. This is where a Priest comes in handy. Pull one or two at a time, and if you happen to get overwhelmed, the Priest can always drop a Shackle Undead and proceed to finish off one at a time. NOTE: Alliance parties with a Paladin will also find this place much easier. Paladins, against Undead, are killing machines. They can hold aggro off elite mobs, and take them down easily with Exorcism. Let the Paladin pull one by himself while the rest of the group finishes off any bad pulls or extras. As you advance forward, aim for the tomb in front of you. There is a small chance of a rare spawn here, but if you don't see him once you enter the tomb, he's not there. Entering it will be hard due to bad adjustments with the screen and such. Be sure to have everyone ready before beginning. Other than the cramped spaces, this should be quite an easy victory to fight to the bottom. Bloodmage Thalos is quite an easy boss. To be on the safe side, give the Warrior 5 seconds to grab aggro before beginning. Nuke hard and fast, and keep the heals coming. He should fall easily. <a id = "Library"></a>Scarlet Monastery Library For this run, let us assume the group consists of: Warrior Druid Rogue Hunter Shaman/Paladin And also let us assume they are all level: 36 To begin, the Library is the right, unlocked instance portal. As you enter the Library, you will enter into a long hallway. The Scarlets will stay in groups, and you must pull two or three at a time. With no Mage/Priest in this group, you should try to play to your advantages. Rogue, if they have Improved Sap, can Sap and head back for a Cheap Shot/Ambush. Of course, if they don't, they can still Sap. Sap one, have the Hunter's pet off-tank one while everyone else focuses on the one the Warrior is tanking. Of course, the Shaman/Paladin and Druid shouldnot have to heal the pet as the Hunter should be ready to Mend Pet at any time. Slowly, make your way to the Outer Cloister. Hug the wall and head right. Slowly fight your way to the door, and be careful of the Beastmasters in the center of the Cloister. Of course, if you are confident of your abilities, you can fight your way thorugh everything. This should be a cakewalk to slay them one or two at a time. The Druid can, remember, sleep the Beasts while you finish off the others. If you accidentally pull a few, let's say four, you can have some peopole off-tank. The Druid goes Bear and takes one, the pet takes another, the Rogue takes another, and the Warrior takes the last. The Shaman/Paladin should not tank if they are the only healer besides the Druid, unless they are specced correctly for it. Once you enter Loksey's room, you should see three Hounds and the Houndmaster himself. Loksey himself is quite easy. Have the Druid sleep one of the Hounds as the Warrior charges in. Drop a Demoralizing Shout and take the Houndmaster while the Shaman/Paladin take off one person. The Rogue can take another Hound. Once the Druid, who plays healer, runs out of mana (remember for the healer to shout "oom") then the Shaman/Paladin should back off and begin to heal as the Druid switches to Bear and takes off where the Shaman was. Loksey is pretty easy to kill, and once he succumbs, lick your wounds and continue onward. The next part contains a few long hallways. Having the Rogue/Druid scout ahead in Stealth is always best, and having them check for enemies beforehand. Once you've located them, jump 'em! Use the Rogue to Sap, then have the Hunter sic his pet on anoter to off-tank. Druid/Shaman/Paladin could off-tank another if needed, and have the remaining one heal. Rarely will you have a bad pull like 5 or 6 people, but you should always be prepared for it. Cut down runners before they enter rooms and bring in more. Slowly make your way through, and be careful. You shouldn't have trouble if you control aggro, don't get bad pulls, and always go only when everyone is ready. However, once you reach Arcanist Doan, prepare for a tough fight. Doan is a Mage. And a powerful one at that. He often casts Arcane Explosion, Polymorph, and every once in a while, Fire Nova. When he yells, "Burn in righteous fire!", that's a signal to run out of the room. He will let off a Fire Nova, which deals insane damage. It may just wipe an unprepared party, so... be prepared! To begin, have the Warrior charge and gain some aggro. A few Sunder Armors later, the Rogue should appear from the corner and begin to throw out some heavy damage with a few Backstabs. Stuns don't work on him, so don't try! Just begin with an Ambush, and follow with Backstab. Feint every moment you can, and the aggro should be fine. The Druid/Shaman/Paladin should stay in healing mode, unless one of them is confident enough to solo heal. Then, have the other one run in and begin to fight! The more DPS the better. But if he Polymorphs the healer... then the off-healer better quickly take over. The Polymorph can make-or-break a group, so be careful with it. The Hunter needs to make sure he has plenty of pet micro, so when a Fire Nova comes off, the pet doesn't die with it! After some time, Arcanist Doan should fall. Deal with his loot, grab the Scarlet Key from the chest if you feel like it. Rogues need not apply :D . <a id = "Armory"></a>Scarlet Monastery Armory For this run, let us assume the group consists of: Warrior Priest Rogue Mage Shaman/Paladin And also let us assume they are all level: 37 To begin, the Armory is the right, locked instance portal. The Armory begins with a small room, with a few guards, followed by a much larger cloister. The cloister has many Scarlet guards and mages; deal with them carefully and one at a time. The Mage should always try to keep a Polymorph to help the group, and the Priest is obviously in "healbot" mode. However, throwing Shadow Word: Pain around helps quite a lot as well. Most of the Armory is a very static place; each room similar or exactly the same as the last. The only difference is that the Scarlets get progressively tougher and tougher. The dangerous ones are the healers; if you see a heal coming, have the Mage throw a Counterspell! If not possible, the Gouge or Cheap Shot or Kidney Shot all work from the Rogue. The Shaman/Paladin should stay in healing mode and provide support melee DPS throughout the Armory; if you've taken down the Library, the Armory is no trouble as well. A few rooms contain armor and weaponry, as well as red fireworks. Have fun with those! Herod, Herod, Herod... indeed a fine foe to face. You will find no stronger opponent in pure power throughout all of Scarlet Monastery. Herod, for one, hits like a truck. If anyone other than the Warrior takes aggro, they may just very well die in one strike. Even the Warrior could have a tough time if they don't have ample armor for this fight; Herod is not very forgiving. He has a few attacks; not many, but those that he has are deadly. First, he has his charge. If someone with range pulls aggro, he will charge at super speed towards them and proceed to slap them silly with his sword. Secondly, he has a Cleave attack; unavoidable, but be warned. Secondary healers such as Shaman/Paladins should stand back and NOT melee DPS to avoid being hit with this; leave it to the Rogues, who you can then heal. Finally, he has a whirlwind attack. He will be IMMOBILE while this is happening; MOVE BACK! Otherwise, once it is finished, resume the slaughter. Herod will eventually fall. And in his place will come tens of weak Scarlets to avenge their master. If you were on the ledge, now is a good time to jump off. The Scarlet weaklings will succumb to area of effect spells in a hurry, so employ these to finish them off. Pick up your items and leave the Armory. [CLASS=Headline]4. <a id = "section4">Notable Item Drops</a>[/CLASS] For those who do not know, many instance bosses have a few Bind on Pick Up items that they drop, which are usually very good items for their level. Those items will be listed under Notable Item Drops. Of course, world drops may come from here as well, and the numerous "greens" and rare blues... but those are by the fortune of Lady Luck. <a href = "#Vishas">Interrogator Vishas</a> <a href = "#FallenChampion">Fallen Champion</a> <a href = "#Ironspine">Ironspine</a> <a href = "#Azshir">Azshir the Sleepless</a> <a href = "#Thalos">Bloodmage Thalos</a> <a href = "#Loksey">Houndmaster Loksey</a> <a href = "#Doan">Arcanist Doan</a> <a href = "#Herod">Herod</a> <a href = "#Fairbanks">High Inquisitor Fairbanks</a> <a href = "#Mograine">Scarlet Commander Mograine</a> <a href = "#Whitemane">High Inquisitor Whitemane</a> <a id = "Vishas"></a>Torturing Poker - Interrogator Vishas One Hand Dagger 21-39 Damage 1.70 Speed 21.2 DPS +5-7 Fire Damage Requires Level 29 <a id = "FallenChampion"></a>Morbid Dawn ? Fallen Champion Two Hand Sword 70-105 Damage 2.90 Speed 30.2 DPS +10 Strength +15 Stamina Requires Level 30 Embalmed Shroud ? Fallen Champion Head Cloth 42 Armor +7 Stamina +11 Intellect +12 Spirit Requires Level 30 Ebon Vise ? Fallen Champion Hands Leather +4 Strength +6 Agility +8 Stamina Requires Level 30 <a id = "Ironspine"></a>Ironspine?s Fist - Ironspine One Hand Mace 38-72 Damage 2.40 Speed 22.9 DPS +7 Strength Requires Level 30 Ironspine?s Ribcage - Ironspine Chest Mail 235 Armor +6 Strength +3 Agility +17 Stamina Requires Level 30 Ironspine?s Eye - Ironspine Finger Unique +4 Strength +9 Agility Requires Level 30 <a id = "Azshir"></a>Necrotic Wand ? Azshir the Sleepless Wand 32-61 Shadow Damage 1.40 Speed 33.2 DPS Requires Level 30 Blighted Leggings ? Azshir the Sleepless Legs Cloth 42 Armor +17 Spirit Equip: Increases the damage done by Shadow spells and effects by up to 10. Requires Level 30 Ghostshard Talisman ? Azshir the Sleepless Neck +9 Stamina +4 Spirit Requires Level 30 <a id = "Thalos"></a>Necrotic Wand ? Bloodmage Thalos Held in Off Hand Equip: Increases damage and healing done by magical spells and effects by up to 10. Requires Level 33 Bloodmage Mantle ? Bloodmage Thalos Shoulders Cloth 35 Armor +8 Intellect +4 Spirit Requires Level 30 <a id = "Loksey"></a>Loksey?s Training Stick ? Houndmaster Loksey Two Hand Staff 77-117 Damage 3.10 Speed 31.3 DPS Equip: +60 Attack Power when fighting Beasts. Requires Level 31 Dog Training Gloves ? Houndmaster Loksey Hands Leather 62 Armor Equip: +30 Attack Power when fighting Beasts. Requires Level 29 Dog Whistle ? Houndmaster Loksey Unique Use: Summons a tracking hound that will protect you for 10 minutes. Cooldown: 10 minutes Charges: 3 Requires Level 25 <a id = "Doan"></a>Illusionary Rod ? Arcanist Doan Two Hand Staff 94-142 Damage 3.40 Speed 34.7 DPS +7 Stamina +15 Intellect +10 Spirit Requires Level 34 Hypnotic Blade ? Arcanist Doan One Hand Dagger 26-49 Damage 1.40 Speed 26.8 DPS +8 Intellect +3 Spirit Requires Level 34 Mantle of Doan ? Arcanist Doan Shoulders Cloth 38 Armor +8 Intellect +7 Spirit Requires Level 33 Robe of Doan ? Arcanist Doan Chest Cloth 50 Armor +4 Stamina +13 Spirit Requires Level 33 <a id = "Herod"></a>Ravager ? Herod Two Hand Axe 104-157 Damage 3.50 Speed 37.3 DPS Chance on hit: You attack all nearby enemies for 9 sec causing weapon damage plus an additional 5 every 3 sec. Requires Level 37 Raging Berserker?s Helm ? Herod Head Mail 213 Armor +13 Strength +8 Stamina Equip: Improves your chance to get a critical strike by 1%. Requires Level 37 Herod? Shoulder ? Herod Shoulder Mail 196 Armor +6 Strength +15 Stamina Requires Level 37 Scarlet Leggings ? Herod or Mograine Legs Mail 233 Armor +20 Strength +10 Stamina Requires Level 38 Set: Chain of the Scarlet Crusade <a id = "Fairbanks"></a>Dusty Mail Boots ? High Inquisitor Fairbanks Unique Feet Mail 221 Armor +9 Stamina Requires Level 36 Branded Leather Bracers ? High Inquisitor Fairbanks Uniqie Wrist Leather 49 Armor +4 Stamina Equip: +14 Attack Power Requires Level 36 Inquisitor?s Shawl ? High Inquisitor Fairbanks Uniqie Shoulder Cloth 40 Armor +8 Intellect Equip: Increases damage and healing done by magical spells and effects by up to 9. Requires Level 36 <a id = "Mograine"></a>Mograine?s Might - Mograine Two Hand Mace 87-131 Damage 2.80 Speed 38.9 DPS +17 Stamina +16 Spirit Requires Level 39 </a>Aegis of the Scarlet Commander - Mograine Off Hand Shield 1548 Armor 23 Block +7 Strength +8 Stamina +7 Spirit Requires Level 39 Gauntlets of Divinity ? Mograine Hands Mail 169 Armor +7 Stamina Equip: +32 Attack Power Requires Level 39 Scarlet Leggings ? Herod or Mograine Legs Mail 233 Armor +20 Strength +10 Stamina Requires Level 38 Set: Chain of the Scarlet Crusade <a id = "Whitemane"></a>Hand of Righteousness - Whitemane One Hand Mace 56-105 Damage 2.70 Speed 29.8 DPS Equip: Increases healing done by magical spells and effects by up to 15. Requires Level 39 Triune Amulet - Whitemane Neck +7 Stamina +7 Intellect +7 Spirit Whitemane?s Chapeau ? Whitemane Head Cloth 52 Armor +9 Stamina +14 Intellect +14 Spirit [CLASS=Headline]5. <a id = "section5">Contact Info</a>[/CLASS] Please send me an email if you have found: Typo NPC I missed XP Amount for completing a quest Quest item is missing Quest is not found Quest is placed twice My email is: firstname.lastname@example.org Thanks for reading the guide. Please send any comments or suggesstions for improving this guide. Back to World of Warcraft Instances
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