Hunter's Raiding Guide to Dragon Soul: Hagara the Stormbinder

The mightiest elemental and the servants of the Old Gods have kneeled to your power, and as you make your way through the final phases of the Cataclysm to ultimately stop Deathwing and his plot to extinguish all life in Azeroth, you will come across a foe that may look like a nobody at first, but that's until you witness its awesome ability to bend lightning and ice to its will. Better bring your fur coats and conductors, because Hagara the Stormbinder is out to chill and electrocute the raid down!
Compared to the past three battles, the encounter with Hagara the Stormbinder is movement-intensive, meaning Hunters may have a hard time focusing on their rotations to the boss as the fight involves mechanics that require everyone, and sometimes only the RDPS, to move. Don't fret though, this guide will teach you, the Hunter, on how to deal with the mechanics at the same time deal intense damage to the boss!
As always, before we start let's talk about the boss' abilities (many thanks to the people of Wowpedia for the info):
Ice Lance — Hagara conjures crystals of ice that launch Ice Lance missiles towards a random player standing near Hagara. Ice Lances inflict 15000[note 1] Frost damage in a 3 yard area around the first player the missile impacts.
Ice Tomb — Hagara traps two random players in a tomb of ice, stunning the targets until other players destroy the Ice Tombs. Hagara does not use this ability on Raid Finder difficulty.
Shattered Ice  — Hagara launches a blast of ice at a random player, inflicting 78000[note 2] Frost damage and reduces the player's movement speed for 4 sec.
Focused Assault — Hagara rapidly slices at her current target, swinging for 50% normal weapon damage every 0.50 sec. for 5 sec.
Frozen Tempest — Hagara channels and fills the platform with a tempest of water and ice. The Tempest protects Hagara from all attacks and spells.
Binding Crystal — Four binding crystals move along the outside of the platform. Destroying all four of the crystals stops Hagara's channeling of Frozen Tempest.
Watery Entrenchment — Any player standing within Hagara's water bubble drowns, inflicting damage equal to 15% of their maximum health every second and reducing their movement speed by 50%.
Ice Wave  — Four equidistant lines of ice extend out from Hagara and sweep across the platform. The Ice Wave inflicts 200000[note 3] Frost damage on any player caught by its movement and increases their Frost damage taken by 50% for 2.50 sec.
Icicle — Snowpacked Icicles fall around the edge of the platform. Where the Icicle impacts the ground, it inflicts 100000 Frost damage and knocksback any nearby players within 7 yards. Hagara does not use this ability on Raid Finder difficulty.
Frostflake — Hagara places a Frostflake on a random player, reducing their movement speed by 10% and an additional 10% every 1 sec for 15 sec. When the Frostflake effect expires, a 10 yard radius of frost forms underneath that player. The frost reduces any player's movement speed standing within the area by 50%.
Lightning Storm  — Hagara channels a lightning storm to electrocute the players on the platform. A Water Shield protects Hagara from all attacks and spells. When players overload every Crystal Conductor, the feedback stops her channeling and causes her to suffer an Electrocution.
Electrocution — The feedback from the overloaded Crystal Conductors stuns Hagara and increases her damage taken by 100% for 15 sec.
Crystal Conductor — Hagara conjures eight Crystal Conductors to protect herself from the lightning storm. In Looking for Raid Difficulty, Hagara conjures four Crystal Conductors.
Lightning Conduit — A Crystal Conductor charged by the death of a Bound Lightning Elemental casts Lightning Conduit on the nearest player, inflicting 10000[note 4] Nature damage every 1 sec. Lightning Conduit also connects the affected player to another player or Crystal Conductor with 10 yards.
Bound Lightning Elementals — Hagara calls elementals to aid her during the Lightning Storm. When a player kills an elemental, it causes a nearby Crystal Conductor to overload and electrocute nearby players.
Storm Pillars   — Hagara targets the location of a random player, then after 3 seconds a pillar of lightning erupts. The lightning inflicts 35000 damage to all players within 5 yards.
You may have noticed by now that the fight consists of three recurring phases: the Main Phase, Ice Phase, and Lightning Phase. For each phase, the Hunter is required to move around a lot to either avoid damage or get damaged to avoid raid-wide damage (yes, we are sacrificial lambs now). Let's talk about each phases as we go.
For the main phase, Ranged DPS should watch out for two abilities: Ice Lance and Ice Tomb.
During the fight, Hagara summons an Ice Lance that will target a raid member near Hagara, aka the MDPS, and for 15 seconds, will launch missles towards the target and inflict splash damage around it. The missles also gives a debuff that will slow attack speed. It's the Hunter's (or MDPS's) job to block the patch of the Ice Lance and get hit by the missles (assuming that you are away from the MDPS and tanking area) before it reaches its target. Now this will cause your attack speed to go down, but it's for the good of the team. What you can do is use your Rapid Fire ability to compensate for the attack speed loss, it may affect your overall stats, but its better than having half of the party lose its attack speed.
Hagara also uses Ice Tomb, which encases a random party member and inflicts damage along the way (pretty much like the Sindragosa fight). If you see someone encased in tomb, attack the ice block immediately.
After 50 seconds (30 seconds after the first second phase), Hagara will charge up her weapon and begin the next phase. The phase will depend on the visual effect on her weapon: Frosty effect leads to Ice Phase, Lightning Effect leads to Lightning Phase.
For the Ice Phase, Hagara will charge up a huge water shield around her, making her immune to all damage. She will also have four ice pillars around the edges of the platform, these platforms power up her shield. So apparently, we need to destroy the pillars to resume damage on Hagara. But she won't let that happen so easily.
During the Ice Phase, she will cast four nasty icicle paths from her extending to the edges of the platform. These ice paths will rotate clockwise and will cause huge, if not instant kill, damage should it hit a target. She will also use Icicles to drop down on a random raid member, and Frostflake, which slows down a target.
During this phase, it's best to use Aspect of the Fox so you can do additional damage to the Ice pillars while you move around trying to avoid the ice paths. Make sure to keep an eye out for icicles too. Once you destroy the Ice Pillars, bring down hell to Hagara and give her everything you've got while she's stunned. After 15 seconds, she'll go back to the Main Phase.
For the Lightning Phase, always remember to group up with your raid. In this phase, everyone is required to stick together so you can channel the lightning that's slowly killing you to the lightning rods that's keeping her water shield up. Do not attempt to go to a lightning rod alone as the lightning deals immense damage on non-chained raid members.
Once the lightning phase is over, it's all back to the Main Phase.
The entire encounter is a rotation of phases, so you better prepare for each one. Always remember: Aspect of the Fox is your friend.
Once the fight is over, congrats! You're done with the first half of the Dragon Soul raid! Now pray that the Shoulder Token, the Boots, and the Ring drop!


User login